![]() ![]() If a main tank can't keep aggro, you're not doing anyone any favours by holding your DPS back so they can keep it. I've always felt that throttling ones aggro is a hindrance to a raid force. I will rarely, if ever, use the BP on a burn due to the risk of pulling aggro and dying. a good portion of the most difficult (raid) mobs, at least long enough to mend / FD. Earthforce is strong enough to keep you alive vs. However, as you're practically guaranteed to grab aggro, I almost always pair it with Earthforce simply to keep myself alive. The damage from the BP doesn't get amped up by anything (I think?), as such it doesn't need to be paired with anything in that regard. I talk a lot about pairing things together to maximize effectiveness. When using either of these abilities, treat it as if you're guaranteed to grab aggro. It procs based on kicks, so you'll either get a lot of them at once if you're burning with Heel and kicking a lot, or it will proc in waves as you naturally cycle through your kicks. The BP click, on the other hand, will take aggro. Ideally your tank has enough aggro that it'll only bring you up to 60%, but you never know. FPP is just a one-shot ability every 5 minutes and will usually be enough to take control of a mob on the loose. ![]() Our main aggro-generating abilities are Five Point Palm (FPP) and our breastplate (BP) click. If you're uncomfortable with being hit by whatever it is you're hitting, feign death / imitate death to lower your aggro. I'll typically use this when I'm going full-bore on a burn, but I don't rely on it to keep me safe. The cooldown on it is too long, the duration of it is too short, and the effectiveness of it is not aligned with our current aggro-generating capacity. Silent Strikes, while nice, doesn't do enough. But let's face it, happens and you're going to grab aggro. Ideally, your main tank is one that can control aggro to keep a mob properly aligned. I've kept Flying Kick and Tiger Claw in there despite them being on auto-activate (hold right click on icon, click Auto Activate) for two reasons - the first being I'm fairly lazy and haven't removed it, the second being sometimes I forget to hit autoattack and this way I'll still be able to DPS. ![]() The order of the mash key seems to matter - if you're finding that a particular ability of yours isn't being activated, it's probably due to the order of it. I use E for my mash key, and have all keys for a hotbar bound to it. I hope this post helps shed light on the class.Ī mash key is a great way to break your keyboard while at the same time maximizing DPS. We don't need more abilities, we need fewer things to figure out (Ton Po, Vehement Rage). If it's at all possible to talk shop with the devs about monks, I try to direct the discussion towards making the class easier to play overall. Played improperly, and people are curious as to why monk is a class that's played at all. Played properly, monks can be near the top of the parse on raids and in groups. I think the consolidations in the past year or two have had a good impact on the class by making it easier to play, which is going to raise the skill floor. ![]() Two equally geared monks will have wildly different parses (beyond RNG) simply because they have different styles of playing, or might not know what works with what. There are so many combinations of abilities and disciplines we have, and using the wrong one at the wrong time is going to give you sub-par results. Monk is a difficult class to play effectively. Bear in mind, this is all coming from a fully raid-geared toon, so scale accordingly. A lot of this is applicable to raids, but I'm also adding in a group perspective to it as well. This isn't the be-all end-all way to play a monk, it's just the way I play mine. As before, if there's anything that is wrong or could be done differently, by all means post it. TBL might change the game again, but we'll cross that bridge when we come to it. RoS has changed a bit of the game for us and I've had a few people asking about the new stuff, so I felt I should revamp the strat and consolidate some of the posts as well as my own findings. My last major post here was a little over a year ago and revolved around EoK-era strats. ![]()
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